Patch notes for v1.0.2


As I have finally time to properly play this game, a few balancing issues and glitches were found.

  • fixed version display in windows
  • fixed visual glitch with lives over 9
  • increased threshold for gaining extra lives (5,000 -> 10,000)
  • added a mechanism to scale threshold for extra lives (every 100,000 points, the threshold gets increased by 10,000)
  • set a maximum for the enemy catch multiplier (this could been exploited to get infinite extra lives with guards)

As always, if you find more bugs or glitches, let me know.

Due to a small oversight on my end, I had to re-upload the files to show the proper version number.

Files

mx_little_moo_linux-1.0.2.zip 4 MB
Feb 15, 2022
mx_little_moo_linux-1.0.2-demo.zip 4 MB
Feb 15, 2022
mx_little_moo_windows-1.0.2.zip 3 MB
Feb 15, 2022
mx_little_moo_windows-1.0.2-demo.zip 3 MB
Feb 15, 2022

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